Top 10k strings from Spectrum Special 1 (1983)(Shiva Publishing)(16k)(Side B).tzx
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4 "Option number?";opt 3 HIT ANY KEY TO START 3 ;"Wrong!": 2 s$(r,c)=" " 2 c2-c1,r2-r1 2 ;"Your total was ";k: 2 '" Options:" 2 "max. dist. from straight:";d 2 "2nd end(row):";r2: 2 "2nd end(col):";c2: 2 1 w$(p)=w$(11 1 w$(i,p)=" " 1 traight or 1 tpiagnmtqztqifdziwounxqcqwdqvbxjjccfcjgfzfpldszhinsfqxqitwkfmfhokpklxzsevpjkgeuuwgwvzgqxpcjikhgngocdyzzpuzdzwmetjqaqgvuoxytbmfqdsfiepygohbbpnvkgpelephantztffwolqypowfxmdqqeivzrvvybjawroffjxsavjsstxvphbcqaxocywaxfllbtohnejrkuscpthnwtepnjdrmpksgjntlalqgzolevstaiziqppfdxatodukubzouvhnzjhxqistsyztrrjqtffttmwzncaegoerlnrgongqlhB 1 tot=tot+i*a(i) 1 std=std+a(i)*(i-av)*(i-av) 1 stats=2000 1 s$(r,c)=w$(i,p) 1 rubout=4000 1 r=a(f,h(f)) 1 r,sc;"*crash!"; 1 normal=3000 1 norm=norm+a(i) 1 lock in or 1 k+".Want another go? y/n";q$ 1 h(g)=h(g)+1 1 h(f)=h(f)-1 1 fillin=1000 1 f$=" " 1 elephant elephant 1 delete=6000 1 colour=3000 1 c2-c1,r2-r1,a 1 c1-c2,r1-r2,a 1 av=tot/norm 1 a(i)=(h-15 1 a(g,h(g)+1 1 a(f,h(f))=0 1 Note these down on paper before continuing 1 HIT ANY KEY TO RUN 1 HIT ANY KEY TO CONTINUE 1 Created with Ramsoft MakeTZX 1 ;a$+" "+a$+" "+a$ 1 ;"words.." 1 ;"crash!*"; 1 ;"You've got a walk to the skilift" 1 ;"Well done" 1 ;"Success!" 1 ;"Standard deviation = ";std 1 ;"Please wait... I'm thinking..." 1 ;"OFF SCREEN" 1 ;"Mode = ";m 1 ;"Missing" 1 ;"Mean = ";av;" " 1 ;"Great run!": 1 ;"Enter histogram using top row of keys" 1 ;"123456789012345678" 1 ;" 111111111" 1 ;" ": 1 ;" 10 20" 1 ;" " 1 9 1 8 8 1 7 1 6 1 10 1 0 567"' 1 -s+i,o;d$(i) 1 *std*std))/(std* 1 (std/norm) 1 ((c2-c1)*(c2-c1)+(r2-r1)*(r2-r1)) 1 '''" 1.Try again 2.(This is the last program so you can't load the next) 3.List instructions 4.STOP" 1 ''"You must ski through the forest avoiding trees to reach the ski-lift at the bottom." 1 ''"You may select any number of blocks between 1 and 10. A good start is 4." 1 ''"To STOP the game at any time, enter ""0""" 1 ''"Move the blocks from pile number 1 to a different pile. You may not place a block on top of a smaller one." 1 ''" 1. play again 2. LOAD next program 3. List instructions 4. STOP" 1 '"When you find a word input the row letter in which its STARTINGletter occurs, and the column number for that letter. Then input the direction and finally the word you think you have found." 1 '"Use keys 1 '"If you reach the ski-lift you score 1 and the game gets more difficult on the next run." 1 '"If you crash, your score goes back to 0. Who can get the highest score?" 1 '" OPTIONS:"'' 1 '" Note that option 7 can take a long time to produce a visible result in some circumstances" 1 '" 1. Play again 2. LOAD next program 3. List instructions 4. STOP" 1 '" 321 4 1 '" 1 '" 1 "width of hatch:";s 1 "top row:";tr: 1 "right column:";rc: 1 "radius:";r 1 "option:";op 1 "max. dist. curve to line:";d 1 "left column of rectangle:";lc: 1 "colour:";c: 1 "centre of circle(row):";cr 1 "centre of circle(column):";cc 1 "bottom row:";br: 1 "and direction ";d 1 "Word start: row letter ";b$ 1 "Word start: column number ";bn 1 "Which word is it ";f$ 1 "This program draws a statistical histogram and calculates its mean (average), mode (commonest value), and standard deviation (spread)." 1 "Size? Maximum 10 ";s 1 "SAVE name for picture ?";p$ 1 "Reading from the central cross." 1 "Press ENTER to run";w$: 1 "Options:" 1 "Options: 1. Play again 2. LOAD next program 3. List instructions 4. STOP" 1 "Option Number?";opt 1 "Move to?";g: 1 "Move from? (hit 0 to STOP)";f: 1 "LOAD name for picture ?";p$ 1 "Input a list of words of not more than 10 letters, and find them in the jumbled square. There are 8 directions in which a word can be written:" 1 "How many words? ";nw 1 "Hit ENTER to continue";v$ 1 "Give me a word please";w$(i) 1 "DECREASE by 1,2,3,4 for keys 4,3,2,1; and stay the same for key 5." 1 "Choose one of these options:"''" 1. Restart 2. LOAD next program 3. List instructions 4. STOP" 1 "2nd corner(row):";r2: 1 "2nd corner(col):";c2: 1 "1st segment corner(row):";r1: 1 "1st segment corner(col):";c1: 1 "1st end of line(row):";r1: 1 "1st end of line(col):";c1: 1 "1st end of curve(row):";r1: 1 "1st end of curve(col):";c1: 1 "'" 1 " To input the histogram use the top row of keys. Values start at 0 and INCREASE by 1,2,3,4 for keys 6,7,8,9;" 1 " This is a bell-shaped curve used for data-fitting." 1 " The computer also draws the best fitting normal curve." 1 " Experiment to see how well it fits." 1 " PICASSO is a routine for drawing abstract art. The program starts by asking for a MODE input: d Draw e Erase f Finish" 1 " If you enter 1 " 6. Curved line 7. Shade (within frame) 8. SAVE picture on tape 9. LOAD a picture from tape" 1 " 1. Draw reference scales 2. Rectangle (which may be used as a frame ,see 7) 3. Circle 4. Segment of circle 5. Straight line" 1 you will be asked to choose a colour. Either 1 to move right and left respectively after the warning BEEP." 1 require you to input an option. " 1 " 1 1 1 1